CVE-2026-25546
Impact
A Command Injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process.
This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others.
Patches
Fixed in version 0.1.1 by switching from exec() to execFile(), which does not invoke a shell.
Workarounds
None. Users should upgrade immediately.
Resources
- https://github.com/Coding-Solo/godot-mcp/issues/64
- https://github.com/Coding-Solo/godot-mcp/pull/67
Package Versions Affected
Automatically patch vulnerabilities without upgrading
CVSS Version



Related Resources
References
https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928, https://nvd.nist.gov/vuln/detail/CVE-2026-25546, https://github.com/Coding-Solo/godot-mcp/issues/64, https://github.com/Coding-Solo/godot-mcp/pull/67, https://github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a, https://github.com/Coding-Solo/godot-mcp
